Game Dials

Dials

Aspects: 5
Phases: 0
Skill cap: Great (+4)
Pyramid or columns: Pyramid
Refresh rate: 4
Initial stunts: 3
Stress tracks: Physical and Mental
Default stress: 2
Default consequence: 2/4/6

Skills

Academics* Deceive Investigate Resources
Athletics Drive Notice Shoot
Burglary Empathy Physique Stealth
Computers* Engineering* Provoke Streetwise*
Contacts Fight Rapport Will
Academics
Split off from Lore. Representing what you learned with your fancy education. You can Overcome and Create Advantages with Academics.
Computers
Split off from Crafts. It takes Mediocre (+0) Computers to check your email and send Candy Crush invites, and you probably use the same password for everything. Average (+1) brings you into potential as a hacker. You can Overcome, Create Advantages, and occasionally Defend with Computers. Hackers in conflict with each other in the Matrix can make special Attack rolls with Computers.
Engineering
A reskinning of Crafts. (We’re not exactly leatherworkers here—we’re fixing cars, modifying guns, building drones!) You can Overcome and Create Advantages with Engineering.
Streetwise
Split off from Lore. Representing what you learned on the streets (not necessarily criminal stuff—that’s Burglary). Can be thought of as a “Survival” skill, specifically related to urban environments. You can Overcome and Create Advantages with Streetwise.

Extras

Cyberware

Cyberware is in play, as outlined here in the Fate System Toolkit.

Weapons and Armor Dice

Red and Blue dice ratings are in play, as outlined here in the Fate System Toolkit.

Possessing ranks in Shoot or Fight assumes you have a weapon with no extra Red/Blue dice. If you want something with additional dice, or if you want armor, it would be purchased as an extra, with any combination of 2 colored dice costing 1 refresh or stunt slot, and 3-4 colored dice costing 2 refresh/stunt slots.

Game Dials

CyberFate PhoenixFlorid